
Deck Of Destiny
Description
Embark on an epic duel in Deck of Destiny, a strategy-driven card game where every move could change your fate. Players draw from a shared deck to combine Action Cards, featuring powerful characters, with Value Cards, showcasing rare and exquisite treasures, to create unique and impactful moves.
Will you attack with the Fierce Warrior, steal with the clever Bandit, or revive your cards with the dark Necromancer? The choice is yours. Pair these characters with treasures like the Silver Coin, Radiant Spinel, or Massif Emerald to maximize your strategy and adapt to the dynamic flow of battle.
With each turn, players must combine strategy and adaptability to make impactful moves. The game continues until the shared deck is empty, adding urgency and tactical depth to every play. Only the most cunning and strategic duelist will emerge victorious by draining their opponent's health completely!
Every duel is a new challenge!
Rules
Objective
The goal is to reduce your opponent's health to zero using clever combinations of action and value cards.
How to Play
At the start of the game, each player begins with 3 cards in hand. Players then take turns following these phases:
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Automatic Draw Phase At the start of the turn, the player automatically draws a card from the shared deck.
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Action Phase The player combines 1 Action Card with 1 Value Card to make moves. They can perform multiple moves as their cards allow during this phase.
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Discard Phase: At the end of the turn, the player must ensure their hand does not exceed 5 cards by discarding extra cards
Winning the Game
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Victory by Health The first player to reduce their opponent's health to zero wins.
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Victory by Health Comparison If the deck is empty and neither player can make moves, the player with the most remaining health wins.
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Draw Condition If the deck is empty, neither player can make moves, and both players have the same amount of health, the game ends in a draw.
Cards
Actions
Card | Name | Description |
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Attacker | Fierce warrior who inflict damage. |
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Bandit | Cunning thief skilled in stealing cards from opponents. |
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Collector | Ambitious collector, who can draw additional cards from the deck. |
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Defender | Stalwart knight providing temporary protection. |
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Enchanter | Mystical sorcerer who can enchant value cards. Enchanted cards double their value for one turn. |
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Fool | Trickster who creates unpredictable chaos in the game. |
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Ghost | Ethereal presence who can inflict damage through opponent's defenses. |
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Healer | Wise cleric with the power to restore life points. |
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Judge | Ruthless enforcer who forces the opponent to discard a card. |
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Mage | Powerful magician who can freeze the opponent's cards, preventing their usage for one turn. |
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Necromancer | Dark sorcerer with the ability to bring back cards from the graveyard. |
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Opportunist | Opportunist who doesn't hesitate to drop some cards and draw new ones from the deck. |
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Poisoner | Sinister scientist who inflicts poison damage to gradually weaken opponents. |
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Seer | Mystical seer who can gaze into the opponent's hand and see their cards. |
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Trader | Savvy merchant adept at swapping cards with opponents for strategic advantage. |
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Witch | Enigmatic dark magic user who sacrifices life points to deal double the damage to the opponent. |
Values
Card | Value | Description |
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Zero | Rotten fish |
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One | Silver coin |
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Two | Gold coin |
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Three | Radiant spinel |
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Four | Exquisite ruby |
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Five | Massif emerald |
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | Naga Studio |
Genre | Card Game |
Tags | Indie, Multiplayer, Pixel Art, Tabletop |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
Comments
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Interesting deck. I suggest more chaos in the deck to shuffle things up. Sometimes I couldn't play any cards because there are only number cards. It feels a little bit limiting as it depends on luck instead of strategy.
Thank you for your feedback! The shuffle is still a work in progress. The card ratio of Action to Value cards is currently 66:90, which naturally leads to drawing more Value cards than Action cards. However, this also increases the range of options available for each Action card.